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🌲 / godot_tutorials

c File Name Size files dur q vq aq Vc Ac Fmt Res fps T Date
-01 - Course Intro - Master Godot 4: Craft a Survivors Roguelike with GDScript.mp432129754103.39845824852348127h264aacmov1920x108060mp42026-02-07 15:56:11
-02 - Downloading and Installing Godot ~ [Survivor Roguelike Part 1].mp427053060398.686621542405128av1aacmov2560x144060mp42026-02-07 15:56:17
-03 - Art, Sound, and Plugins ~ Import & Install ~ [Survivor Roguelike Part 2].mp441496812526.140952630493128av1aacmov2560x144060mp42026-02-07 15:56:24
-04 - Godot 4 Beginner Tutorial – Top-Down 4 Directional Player Movement [Survivor Roguelike Part 3].mp41367878212079.509478526388128av1aacmov2560x144060mp42026-02-07 15:56:39
-06 - Player State Machine - [Survivor Roguelike Part 5].mp4434142211129.441814307170127av1aacmov2560x144060mp42026-02-07 16:02:03
-07 - Player Input as Component [Survivor Roguelike Part 6].mp435216290789.014059357219128av1aacmov2560x144060mp42026-02-07 16:02:11
-08 - Switch Animations with Signals - [Survivor Roguelike Part 7].mp436581930557.95229524387128av1aacmov2560x144060mp42026-02-07 16:02:18
-09 - Flipping a 2D Character - [Survivors Roguelike Part 8].mp442116948821.173696410273128av1aacmov2560x144060mp42026-02-07 16:02:25
-10 - Grass and Dirt Tile Map Layers [Survivors Roguelike Part 9].mp482044663998.945669657519128av1aacmov2560x144060mp42026-02-07 16:02:43
-11 - Placing Trees as Map Props [Survivors Like Part 10].mp473570113916.35229642504127av1aacmov2560x144060mp42026-02-07 16:02:59
-12 - Adding Stumps & Fixing Y Sorting [Survivors Roguelike Part 11].mp467067740581.613424922785128av1aacmov2560x144060mp42026-02-07 16:03:18
-13 - Spawn Projectiles with a Timer [Survivors Roguelike Part 12].mp455816280894.154014499362127av1aacmov2560x144060mp42026-02-07 16:03:33
-14 - Move Projectiles in Launch Direction [Survivors Roguelike Part 13].mp425630052385.613787531394128av1aacmov2560x144060mp42026-02-07 16:03:47
-15 - Setting Up Enemies and Hitboxes [Survivors Roguelike Part 14].mp4741154501015.617596583446127av1aacmov2560x144060mp42026-02-07 16:04:11
-16 - Dealing Damage to Enemies with Hitboxes and Stats [Survivors Roguelike Part 15].mp438298369554.887256552414127av1aacmov2560x144060mp42026-02-07 16:04:24
-17 - Death State When Enemy Reaches 0 HP [Survivors Roguelike Part 16].mp459823970839.7961569432128av1aacmov2560x144060mp42026-02-07 16:04:38
-18 - Rotating and Aiming Projectiles with Weapon Loadout [Survivors Roguelike Part 17].mp424275138343.864308564427128av1aacmov2560x144060mp42026-02-07 16:04:48
-19 - Adding Sound Effects and Music [Survivors Roguelike Part 18].mp443727363441.295238792655127av1aacmov2560x144060mp42026-02-07 16:05:00
-20 - Combat System Singleton [Survivors Roguelike Part 19].mp420584372348.508299472335127av1aacmov2560x144060mp42026-02-07 16:05:08
-21 - Animating Floating Combat Text [Survivors Roguelike Part 20].mp4675651231106.988118488350128av1aacmov2560x144060mp42026-02-07 16:05:24
-22 - Enemy Movement with Player Tracking [Survivors Roguelike Part 21].mp4631573151013.92254498361128av1aacmov2560x144060mp42026-02-07 16:05:39
-23 - Spawning Enemies on a Time Curve [Survivors Roguelike Part 22].mp472905318936.623311622485128av1aacmov2560x144060mp42026-02-07 16:05:57
-24 - Spawn Off Screen with Calculated Offset [Survivors Roguelike Part 23].mp4961730341165.386304660522127av1aacmov2560x144060mp42026-02-07 16:06:20
-25 - Random Enemy Spawning with Weight & Time Conditions [Survivors Roguelike Part 24].mp481214542911.31356712575127av1aacmov2560x144060mp42026-02-07 16:06:43
-26 - Player Hurtbox and Enemy Hitbox Setup [Survivors Roguelike Part 25].mp432161196429.82458598461128av1aacmov2560x144060mp42026-02-07 16:06:53
-27 - Player Invincibility Timer and Custom Stat Definitions [Survivors Roguelike Part 26].mp444506693645.514739551414127av1aacmov2560x144060mp42026-02-07 16:07:03
-28 - Implementing Periodic Damage for Enemy Hitboxes [Survivors Roguelike Part 27].mp417028344275.783401493356128av1aacmov2560x144060mp42026-02-07 16:07:11
-29 - Player Defeat [Survivors Roguelike Part 28].mp433878923460.84644588450128av1aacmov2560x144060mp42026-02-07 16:07:21
-30 - Testing and Enhancing Behavior on Player Defeat [Survivors Roguelike Part 29].mp426773862306.433741698561128av1aacmov2560x144060mp42026-02-07 16:07:31
-31 - Creating Pickup2D Scene [Survivors Roguelike Part 30].mp427904154360.466576619482128av1aacmov2560x144060mp42026-02-07 16:07:40
-32 - Implementing Experience Pickup System with Inheritance [Survivors Roguelike Part 31].mp414572352282.331429412275127av1aacmov2560x144060mp42026-02-07 16:07:47
-33 - Setting Up Collector2D and Fixing Player Animations [Survivors Roguelike Part 32].mp419777846324.870385487349128av1aacmov2560x144060mp42026-02-07 16:07:54
-34 - Creating Enemy Drop Mechanics and Resizing Pickups [Survivors Roguelike Part 33].mp444908439692.070748519381128av1aacmov2560x144060mp42026-02-07 16:08:06
-35 - Generating Random Item Drop Positions [Survivors Roguelike Part 34].mp420346185285.489342570432128av1aacmov2560x144060mp42026-02-07 16:08:14
-36 - Implementing a Pickup Gravity Area [Survivors Rougelite Part 35].mp438078932631.373787482345128av1aacmov2560x144060mp42026-02-07 16:08:24
-37 - Building a Player UI with HP and EXP Progress Bars [Survivors Roguelike Part 36].mp461128286675.236281724586128av1aacmov2560x144060mp42026-02-07 16:08:37
-38 - Implementing a Stat Based UI System with Signals [Survivors Roguelike Part 37].mp445663037638.293333572435128av1aacmov2560x144060mp42026-02-07 16:08:49
-39 - Scripting Dynamic HP and EXP Displays for Player UI [Survivors Roguelike Part 38].mp474488844966.553832616479127av1aacmov2560x144060mp42026-02-07 16:09:07
-40 - Debugging and Optimizing UI and Pickup Scripts [Survivors Roguelike Part 39].mp423139233311.100952595457128av1aacmov2560x144060mp42026-02-07 16:09:15
-41 - Leveling System with Experience and Stat Progression [Survivors Roguelike Part 40].mp4945085431119.759093675537127av1aacmov2560x144060mp42026-02-07 16:09:35
-42 - Setting Up XP Thresholds and Signal Connections for Level Up Rewards [Survivors Roguelite Part 41].mp435912107587.557732488351128av1aacmov2560x144060mp42026-02-07 16:09:47
-43 - Building the Level Up UI Layout and Animated Text [Survivors Roguelite Part 42].mp444927944519.592925691554128av1aacmov2560x144060mp42026-02-07 16:09:57
-44 - Level Up UI Template with Animated Text and Reward Options [Survivors Roguelite Part 42].mp4795514181035.006259614477127av1aacmov2560x144060mp42026-02-07 16:10:15
-45 - Designing Reward Selection UI and Final Adjustments [Survivors Roguelite Part 43].mp440322130515.482993625488127av1aacmov2560x144060mp42026-02-07 16:10:24
-46 - Creating a Weapon Leveling System for Game Upgrades [Survivors Roguelike Part 44].mp436229979595.522177486349128av1aacmov2560x144060mp42026-02-07 16:10:34
-47 - Weapon Items for Leveling Up Weapon [Survivors Roguelike Part 45].mp445199748804.826848449311127av1aacmov2560x144060mp42026-02-07 16:10:46
-48 - Creating a Weighted Item Selection System for Level Up Rewards [Survivors Roguelike Part 46].mp454565094870.65542501364128av1aacmov2560x144060mp42026-02-07 16:11:00
-49 - Coding Reward Selection with Signal Propagation [Survivors Roguelike Part 47].mp4835358491115.416961599461128av1aacmov2560x144060mp42026-02-07 16:11:22
-50 - Applying Weapon Level Stats to Projectile Spawning and Instances [Survivors Roguelike Part 48].mp447898669603.138322635498128av1aacmov2560x144060mp42026-02-07 16:11:40
-51 - Adding a Scythe Weapon with Rotation Mechanics [Survivors Roguelike Part 49].mp442480408621.458866546409127av1aacmov2560x144060mp42026-02-07 16:11:51
-52 - Creating a Weapons Display UI for Game Inventory [Survivors Roguelike Part 50].mp4762974931180.525714517379128av1aacmov2560x144060mp42026-02-07 16:12:09
-53 - Connecting Signals and Configuring Weapons UI for Dynamic Display [Survivors Roguelike Part 51].mp4813643921171.469932555418128av1aacmov2560x144060mp42026-02-07 16:12:30
-54 - Creating Stat Boosting Items for Player Upgrades [Survivors Roguelike Part 52].mp443952915674.377143521384127av1aacmov2560x144060mp42026-02-07 16:12:44
-55 - Implementing HP Boost Pickups and Level Up UI Fixes [Survivors Roguelike Part 53].mp459169099633.835102746609128av1aacmov2560x144060mp42026-02-07 16:12:55
-56 - Creating a Health Potion Pickup for Enemy Drops [Survivors Roguelike Part 54].mp436397445323.244989900763127av1aacmov2560x144060mp42026-02-07 16:13:08
-57 - Implementing Camera Shake for Player Hit and Death Effects [Survivors Roguelike Part 55].mp438686772614.701859503366128av1aacmov2560x144060mp42026-02-07 16:13:18
-58 - Creating a Game Over Screen with Main Menu Navigation [Survivors Roguelike Part 56].mp437294877510.003084585447128av1aacmov2560x144060mp42026-02-07 16:13:28
-59 - High Score Tracking and UI Display for Enemy Defeats and Survival Time [Survivors Roguelike Part 57].mp4735204391035.470658568430127av1aacmov2560x144060mp42026-02-07 16:13:45
-60 - Saving and Loading High Scores with JSON [Survivors Roguelike Part 58].mp451370013834.45551492355127av1aacmov2560x144060mp42026-02-07 16:13:59
-61 - Main Menu with High Score Display and Game Start Functionality [Survivors Roguelike Part 59].mp473664102682.388027863726128av1aacmov2560x144060mp42026-02-07 16:14:17
-62 - Polishing Script Survivors ~ Gameplay Enhancements & Debugging [Survivors Roguelike Part 60].mp4148404200995.02149711931055128av1aacmov2560x144060mp42026-02-07 16:14:45
-63 - Building a Benchmark Scene to Stress Test Godot.mp437117013465.90839637498127h264aacmov1920x108060mp42026-02-07 16:14:54
-64 - Why Your Godot Game Slows Down at 5K Enemies (And How to Fix It).mp414019361380.133878295155127h264aacmov1920x108060mp42026-02-07 16:14:58

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