8a8e8dcbb519 // 580 GiB free of 1006 GiB

c File Name Size Date
parent folder--
-01 - Course Intro - Master Godot 4: Craft a Survivors Roguelike with GDScript.mp4321297542026-02-07 15:56:11
-02 - Downloading and Installing Godot ~ [Survivor Roguelike Part 1].mp4270530602026-02-07 15:56:17
-03 - Art, Sound, and Plugins ~ Import & Install ~ [Survivor Roguelike Part 2].mp4414968122026-02-07 15:56:24
-04 - Godot 4 Beginner Tutorial – Top-Down 4 Directional Player Movement [Survivor Roguelike Part 3].mp41367878212026-02-07 15:56:39
-06 - Player State Machine - [Survivor Roguelike Part 5].mp4434142212026-02-07 16:02:03
-07 - Player Input as Component [Survivor Roguelike Part 6].mp4352162902026-02-07 16:02:11
-08 - Switch Animations with Signals - [Survivor Roguelike Part 7].mp4365819302026-02-07 16:02:18
-09 - Flipping a 2D Character - [Survivors Roguelike Part 8].mp4421169482026-02-07 16:02:25
-10 - Grass and Dirt Tile Map Layers [Survivors Roguelike Part 9].mp4820446632026-02-07 16:02:43
-11 - Placing Trees as Map Props [Survivors Like Part 10].mp4735701132026-02-07 16:02:59
-12 - Adding Stumps & Fixing Y Sorting [Survivors Roguelike Part 11].mp4670677402026-02-07 16:03:18
-13 - Spawn Projectiles with a Timer [Survivors Roguelike Part 12].mp4558162802026-02-07 16:03:33
-14 - Move Projectiles in Launch Direction [Survivors Roguelike Part 13].mp4256300522026-02-07 16:03:47
-15 - Setting Up Enemies and Hitboxes [Survivors Roguelike Part 14].mp4741154502026-02-07 16:04:11
-16 - Dealing Damage to Enemies with Hitboxes and Stats [Survivors Roguelike Part 15].mp4382983692026-02-07 16:04:24
-17 - Death State When Enemy Reaches 0 HP [Survivors Roguelike Part 16].mp4598239702026-02-07 16:04:38
-18 - Rotating and Aiming Projectiles with Weapon Loadout [Survivors Roguelike Part 17].mp4242751382026-02-07 16:04:48
-19 - Adding Sound Effects and Music [Survivors Roguelike Part 18].mp4437273632026-02-07 16:05:00
-20 - Combat System Singleton [Survivors Roguelike Part 19].mp4205843722026-02-07 16:05:08
-21 - Animating Floating Combat Text [Survivors Roguelike Part 20].mp4675651232026-02-07 16:05:24
-22 - Enemy Movement with Player Tracking [Survivors Roguelike Part 21].mp4631573152026-02-07 16:05:39
-23 - Spawning Enemies on a Time Curve [Survivors Roguelike Part 22].mp4729053182026-02-07 16:05:57
-24 - Spawn Off Screen with Calculated Offset [Survivors Roguelike Part 23].mp4961730342026-02-07 16:06:20
-25 - Random Enemy Spawning with Weight & Time Conditions [Survivors Roguelike Part 24].mp4812145422026-02-07 16:06:43
-26 - Player Hurtbox and Enemy Hitbox Setup [Survivors Roguelike Part 25].mp4321611962026-02-07 16:06:53
-27 - Player Invincibility Timer and Custom Stat Definitions [Survivors Roguelike Part 26].mp4445066932026-02-07 16:07:03
-28 - Implementing Periodic Damage for Enemy Hitboxes [Survivors Roguelike Part 27].mp4170283442026-02-07 16:07:11
-29 - Player Defeat [Survivors Roguelike Part 28].mp4338789232026-02-07 16:07:21
-30 - Testing and Enhancing Behavior on Player Defeat [Survivors Roguelike Part 29].mp4267738622026-02-07 16:07:31
-31 - Creating Pickup2D Scene [Survivors Roguelike Part 30].mp4279041542026-02-07 16:07:40
-32 - Implementing Experience Pickup System with Inheritance [Survivors Roguelike Part 31].mp4145723522026-02-07 16:07:47
-33 - Setting Up Collector2D and Fixing Player Animations [Survivors Roguelike Part 32].mp4197778462026-02-07 16:07:54
-34 - Creating Enemy Drop Mechanics and Resizing Pickups [Survivors Roguelike Part 33].mp4449084392026-02-07 16:08:06
-35 - Generating Random Item Drop Positions [Survivors Roguelike Part 34].mp4203461852026-02-07 16:08:14
-36 - Implementing a Pickup Gravity Area [Survivors Rougelite Part 35].mp4380789322026-02-07 16:08:24
-37 - Building a Player UI with HP and EXP Progress Bars [Survivors Roguelike Part 36].mp4611282862026-02-07 16:08:37
-38 - Implementing a Stat Based UI System with Signals [Survivors Roguelike Part 37].mp4456630372026-02-07 16:08:49
-39 - Scripting Dynamic HP and EXP Displays for Player UI [Survivors Roguelike Part 38].mp4744888442026-02-07 16:09:07
-40 - Debugging and Optimizing UI and Pickup Scripts [Survivors Roguelike Part 39].mp4231392332026-02-07 16:09:15
-41 - Leveling System with Experience and Stat Progression [Survivors Roguelike Part 40].mp4945085432026-02-07 16:09:35
-42 - Setting Up XP Thresholds and Signal Connections for Level Up Rewards [Survivors Roguelite Part 41].mp4359121072026-02-07 16:09:47
-43 - Building the Level Up UI Layout and Animated Text [Survivors Roguelite Part 42].mp4449279442026-02-07 16:09:57
-44 - Level Up UI Template with Animated Text and Reward Options [Survivors Roguelite Part 42].mp4795514182026-02-07 16:10:15
-45 - Designing Reward Selection UI and Final Adjustments [Survivors Roguelite Part 43].mp4403221302026-02-07 16:10:24
-46 - Creating a Weapon Leveling System for Game Upgrades [Survivors Roguelike Part 44].mp4362299792026-02-07 16:10:34
-47 - Weapon Items for Leveling Up Weapon [Survivors Roguelike Part 45].mp4451997482026-02-07 16:10:46
-48 - Creating a Weighted Item Selection System for Level Up Rewards [Survivors Roguelike Part 46].mp4545650942026-02-07 16:11:00
-49 - Coding Reward Selection with Signal Propagation [Survivors Roguelike Part 47].mp4835358492026-02-07 16:11:22
-50 - Applying Weapon Level Stats to Projectile Spawning and Instances [Survivors Roguelike Part 48].mp4478986692026-02-07 16:11:40
-51 - Adding a Scythe Weapon with Rotation Mechanics [Survivors Roguelike Part 49].mp4424804082026-02-07 16:11:51
-52 - Creating a Weapons Display UI for Game Inventory [Survivors Roguelike Part 50].mp4762974932026-02-07 16:12:09
-53 - Connecting Signals and Configuring Weapons UI for Dynamic Display [Survivors Roguelike Part 51].mp4813643922026-02-07 16:12:30
-54 - Creating Stat Boosting Items for Player Upgrades [Survivors Roguelike Part 52].mp4439529152026-02-07 16:12:44
-55 - Implementing HP Boost Pickups and Level Up UI Fixes [Survivors Roguelike Part 53].mp4591690992026-02-07 16:12:55
-56 - Creating a Health Potion Pickup for Enemy Drops [Survivors Roguelike Part 54].mp4363974452026-02-07 16:13:08
-57 - Implementing Camera Shake for Player Hit and Death Effects [Survivors Roguelike Part 55].mp4386867722026-02-07 16:13:18
-58 - Creating a Game Over Screen with Main Menu Navigation [Survivors Roguelike Part 56].mp4372948772026-02-07 16:13:28
-59 - High Score Tracking and UI Display for Enemy Defeats and Survival Time [Survivors Roguelike Part 57].mp4735204392026-02-07 16:13:45
-60 - Saving and Loading High Scores with JSON [Survivors Roguelike Part 58].mp4513700132026-02-07 16:13:59
-61 - Main Menu with High Score Display and Game Start Functionality [Survivors Roguelike Part 59].mp4736641022026-02-07 16:14:17
-62 - Polishing Script Survivors ~ Gameplay Enhancements & Debugging [Survivors Roguelike Part 60].mp41484042002026-02-07 16:14:45
-63 - Building a Benchmark Scene to Stress Test Godot.mp4371170132026-02-07 16:14:54
-64 - Why Your Godot Game Slows Down at 5K Enemies (And How to Fix It).mp4140193612026-02-07 16:14:58

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