| parent folder | - | - |
| - | 01 - Course Intro - Master Godot 4: Craft a Survivors Roguelike with GDScript.mp4 | 32129754 | 2026-02-07 15:56:11 |
| - | 02 - Downloading and Installing Godot ~ [Survivor Roguelike Part 1].mp4 | 27053060 | 2026-02-07 15:56:17 |
| - | 03 - Art, Sound, and Plugins ~ Import & Install ~ [Survivor Roguelike Part 2].mp4 | 41496812 | 2026-02-07 15:56:24 |
| - | 04 - Godot 4 Beginner Tutorial – Top-Down 4 Directional Player Movement [Survivor Roguelike Part 3].mp4 | 136787821 | 2026-02-07 15:56:39 |
| - | 06 - Player State Machine - [Survivor Roguelike Part 5].mp4 | 43414221 | 2026-02-07 16:02:03 |
| - | 07 - Player Input as Component [Survivor Roguelike Part 6].mp4 | 35216290 | 2026-02-07 16:02:11 |
| - | 08 - Switch Animations with Signals - [Survivor Roguelike Part 7].mp4 | 36581930 | 2026-02-07 16:02:18 |
| - | 09 - Flipping a 2D Character - [Survivors Roguelike Part 8].mp4 | 42116948 | 2026-02-07 16:02:25 |
| - | 10 - Grass and Dirt Tile Map Layers [Survivors Roguelike Part 9].mp4 | 82044663 | 2026-02-07 16:02:43 |
| - | 11 - Placing Trees as Map Props [Survivors Like Part 10].mp4 | 73570113 | 2026-02-07 16:02:59 |
| - | 12 - Adding Stumps & Fixing Y Sorting [Survivors Roguelike Part 11].mp4 | 67067740 | 2026-02-07 16:03:18 |
| - | 13 - Spawn Projectiles with a Timer [Survivors Roguelike Part 12].mp4 | 55816280 | 2026-02-07 16:03:33 |
| - | 14 - Move Projectiles in Launch Direction [Survivors Roguelike Part 13].mp4 | 25630052 | 2026-02-07 16:03:47 |
| - | 15 - Setting Up Enemies and Hitboxes [Survivors Roguelike Part 14].mp4 | 74115450 | 2026-02-07 16:04:11 |
| - | 16 - Dealing Damage to Enemies with Hitboxes and Stats [Survivors Roguelike Part 15].mp4 | 38298369 | 2026-02-07 16:04:24 |
| - | 17 - Death State When Enemy Reaches 0 HP [Survivors Roguelike Part 16].mp4 | 59823970 | 2026-02-07 16:04:38 |
| - | 18 - Rotating and Aiming Projectiles with Weapon Loadout [Survivors Roguelike Part 17].mp4 | 24275138 | 2026-02-07 16:04:48 |
| - | 19 - Adding Sound Effects and Music [Survivors Roguelike Part 18].mp4 | 43727363 | 2026-02-07 16:05:00 |
| - | 20 - Combat System Singleton [Survivors Roguelike Part 19].mp4 | 20584372 | 2026-02-07 16:05:08 |
| - | 21 - Animating Floating Combat Text [Survivors Roguelike Part 20].mp4 | 67565123 | 2026-02-07 16:05:24 |
| - | 22 - Enemy Movement with Player Tracking [Survivors Roguelike Part 21].mp4 | 63157315 | 2026-02-07 16:05:39 |
| - | 23 - Spawning Enemies on a Time Curve [Survivors Roguelike Part 22].mp4 | 72905318 | 2026-02-07 16:05:57 |
| - | 24 - Spawn Off Screen with Calculated Offset [Survivors Roguelike Part 23].mp4 | 96173034 | 2026-02-07 16:06:20 |
| - | 25 - Random Enemy Spawning with Weight & Time Conditions [Survivors Roguelike Part 24].mp4 | 81214542 | 2026-02-07 16:06:43 |
| - | 26 - Player Hurtbox and Enemy Hitbox Setup [Survivors Roguelike Part 25].mp4 | 32161196 | 2026-02-07 16:06:53 |
| - | 27 - Player Invincibility Timer and Custom Stat Definitions [Survivors Roguelike Part 26].mp4 | 44506693 | 2026-02-07 16:07:03 |
| - | 28 - Implementing Periodic Damage for Enemy Hitboxes [Survivors Roguelike Part 27].mp4 | 17028344 | 2026-02-07 16:07:11 |
| - | 29 - Player Defeat [Survivors Roguelike Part 28].mp4 | 33878923 | 2026-02-07 16:07:21 |
| - | 30 - Testing and Enhancing Behavior on Player Defeat [Survivors Roguelike Part 29].mp4 | 26773862 | 2026-02-07 16:07:31 |
| - | 31 - Creating Pickup2D Scene [Survivors Roguelike Part 30].mp4 | 27904154 | 2026-02-07 16:07:40 |
| - | 32 - Implementing Experience Pickup System with Inheritance [Survivors Roguelike Part 31].mp4 | 14572352 | 2026-02-07 16:07:47 |
| - | 33 - Setting Up Collector2D and Fixing Player Animations [Survivors Roguelike Part 32].mp4 | 19777846 | 2026-02-07 16:07:54 |
| - | 34 - Creating Enemy Drop Mechanics and Resizing Pickups [Survivors Roguelike Part 33].mp4 | 44908439 | 2026-02-07 16:08:06 |
| - | 35 - Generating Random Item Drop Positions [Survivors Roguelike Part 34].mp4 | 20346185 | 2026-02-07 16:08:14 |
| - | 36 - Implementing a Pickup Gravity Area [Survivors Rougelite Part 35].mp4 | 38078932 | 2026-02-07 16:08:24 |
| - | 37 - Building a Player UI with HP and EXP Progress Bars [Survivors Roguelike Part 36].mp4 | 61128286 | 2026-02-07 16:08:37 |
| - | 38 - Implementing a Stat Based UI System with Signals [Survivors Roguelike Part 37].mp4 | 45663037 | 2026-02-07 16:08:49 |
| - | 39 - Scripting Dynamic HP and EXP Displays for Player UI [Survivors Roguelike Part 38].mp4 | 74488844 | 2026-02-07 16:09:07 |
| - | 40 - Debugging and Optimizing UI and Pickup Scripts [Survivors Roguelike Part 39].mp4 | 23139233 | 2026-02-07 16:09:15 |
| - | 41 - Leveling System with Experience and Stat Progression [Survivors Roguelike Part 40].mp4 | 94508543 | 2026-02-07 16:09:35 |
| - | 42 - Setting Up XP Thresholds and Signal Connections for Level Up Rewards [Survivors Roguelite Part 41].mp4 | 35912107 | 2026-02-07 16:09:47 |
| - | 43 - Building the Level Up UI Layout and Animated Text [Survivors Roguelite Part 42].mp4 | 44927944 | 2026-02-07 16:09:57 |
| - | 44 - Level Up UI Template with Animated Text and Reward Options [Survivors Roguelite Part 42].mp4 | 79551418 | 2026-02-07 16:10:15 |
| - | 45 - Designing Reward Selection UI and Final Adjustments [Survivors Roguelite Part 43].mp4 | 40322130 | 2026-02-07 16:10:24 |
| - | 46 - Creating a Weapon Leveling System for Game Upgrades [Survivors Roguelike Part 44].mp4 | 36229979 | 2026-02-07 16:10:34 |
| - | 47 - Weapon Items for Leveling Up Weapon [Survivors Roguelike Part 45].mp4 | 45199748 | 2026-02-07 16:10:46 |
| - | 48 - Creating a Weighted Item Selection System for Level Up Rewards [Survivors Roguelike Part 46].mp4 | 54565094 | 2026-02-07 16:11:00 |
| - | 49 - Coding Reward Selection with Signal Propagation [Survivors Roguelike Part 47].mp4 | 83535849 | 2026-02-07 16:11:22 |
| - | 50 - Applying Weapon Level Stats to Projectile Spawning and Instances [Survivors Roguelike Part 48].mp4 | 47898669 | 2026-02-07 16:11:40 |
| - | 51 - Adding a Scythe Weapon with Rotation Mechanics [Survivors Roguelike Part 49].mp4 | 42480408 | 2026-02-07 16:11:51 |
| - | 52 - Creating a Weapons Display UI for Game Inventory [Survivors Roguelike Part 50].mp4 | 76297493 | 2026-02-07 16:12:09 |
| - | 53 - Connecting Signals and Configuring Weapons UI for Dynamic Display [Survivors Roguelike Part 51].mp4 | 81364392 | 2026-02-07 16:12:30 |
| - | 54 - Creating Stat Boosting Items for Player Upgrades [Survivors Roguelike Part 52].mp4 | 43952915 | 2026-02-07 16:12:44 |
| - | 55 - Implementing HP Boost Pickups and Level Up UI Fixes [Survivors Roguelike Part 53].mp4 | 59169099 | 2026-02-07 16:12:55 |
| - | 56 - Creating a Health Potion Pickup for Enemy Drops [Survivors Roguelike Part 54].mp4 | 36397445 | 2026-02-07 16:13:08 |
| - | 57 - Implementing Camera Shake for Player Hit and Death Effects [Survivors Roguelike Part 55].mp4 | 38686772 | 2026-02-07 16:13:18 |
| - | 58 - Creating a Game Over Screen with Main Menu Navigation [Survivors Roguelike Part 56].mp4 | 37294877 | 2026-02-07 16:13:28 |
| - | 59 - High Score Tracking and UI Display for Enemy Defeats and Survival Time [Survivors Roguelike Part 57].mp4 | 73520439 | 2026-02-07 16:13:45 |
| - | 60 - Saving and Loading High Scores with JSON [Survivors Roguelike Part 58].mp4 | 51370013 | 2026-02-07 16:13:59 |
| - | 61 - Main Menu with High Score Display and Game Start Functionality [Survivors Roguelike Part 59].mp4 | 73664102 | 2026-02-07 16:14:17 |
| - | 62 - Polishing Script Survivors ~ Gameplay Enhancements & Debugging [Survivors Roguelike Part 60].mp4 | 148404200 | 2026-02-07 16:14:45 |
| - | 63 - Building a Benchmark Scene to Stress Test Godot.mp4 | 37117013 | 2026-02-07 16:14:54 |
| - | 64 - Why Your Godot Game Slows Down at 5K Enemies (And How to Fix It).mp4 | 14019361 | 2026-02-07 16:14:58 |